Using IKControls to orient an NPC towards a player, or more performant way to point NPC towards player

How would i go about using an IKControl constraint to point an NPC towards a player?

Im working on an NPC system that needs to constantly keep looking at the player, CFrames dont work as they make PathFinding bad and using AlignOrientation has performance issues with larger amounts of enemies. I have read that IKControls are more efficient in some Devlog somewhere, but it seems IKControls cant really control entire models to point certain directions. Is there any way to achieve this, or are there any more ways to keep the NPC character facing the player other than Humanoid.AutoRotate, CFrames, and AlignOrientation.

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