So I want to make a party up system. Where players can join a party and do missions together or whatever.
But I have multiple places in the game. Someone suggested using (“MessagingService”) and I read up on that, and I understand how it works. It’s basically like an event listener from another server.
But how could I utilize this to when a group of players teleports to another place, somehow pass the data (that they are in a party) so they can remain in a party in the next place they enter?
Or is there a better method to this?