Using messaging service. How can I send to a specific server?

So I want to make a party up system. Where players can join a party and do missions together or whatever.

But I have multiple places in the game. Someone suggested using (“MessagingService”) and I read up on that, and I understand how it works. It’s basically like an event listener from another server.

But how could I utilize this to when a group of players teleports to another place, somehow pass the data (that they are in a party) so they can remain in a party in the next place they enter?

Or is there a better method to this?

You don’t need to utilize MessagingService to accomplish this. There is already a key in Player:GetJoinData() that allows you to do this. It is called JoinData.Members and it is an array of UserIDs of the other players who were teleported as well via the teleport function, TeleportService:TeleportAsync or TeleportService:TeleportPartyAsync.

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