I’m going to be making a bunch of touch detection systems:
- Touch detection for going to new zones
- Touch detection for shops
- Touch detection for when you’re near a player so you can interact with them
- Touch detection to detect if you’re in a PVP area or not
Would constantly casting a ray down(because for reasons beyond my knowledge, Roblox destroys the ray immediately afterwards) be a good way of handling touch detection? One script that has a bunch of ifs checking certain names and then acting accordingly to those names.
.TouchEnded is not a method I want to use, please do not recommend this.
Alternatively I was considering a magnitude script that gets the distance from the player and will act accordingly when within range.
Open to any suggestions.