Using Same Animations for Different Models?

Hey there!

I have a custom r45 rig which does not use skinned meshes, but the 6D joint rig system at the moment. However, I’ll be using the same base model but with a lot of size variations. What are the things I should keep in mind about the joint placement or the character building so that I can use the same animation in all the characters without something looking awkward?

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