I’m trying to create a strategy game, but I’m having trouble figuring out how to code the logistics for teams. Normally I would use TeamService to split people into different teams, but the game I’m making requires players and NPCs to be on the same team. There also might be teams where it’s only enemy NPCs and no players. Is it possible to make nonplayer and mixed-player teams with TeamService? If not, is there an alternative I can use?
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Make your own team system with attributes since you can’t just assign random characters into a team as such a property or function doesn’t exist.
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