Made a mesh in blender and used the inside as a lobby, since blender meshes are empty inside. But the player can’t spawn in it, how can i fix this?
The mesh collision is probably meshed up. So that the the hitbox is bigger than the appearance.
Try setting the mesh to non collideable and make your own hitbox using studio part.
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Try setting collisions to PreciseConvexDecomposition on the mesh, and make sure that the RenderFidelity is set to Precise.
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Tip: the bigger your .obj is (in size, like in cm), the better PreciseConvex will be.