So basically what’s happening is that large portions of a map I’m working on are flashing really quickly when I try and use the rotate tool. Here is how you can repro this:
Open a blank baseplate and insert a new part
Resize the part to (40,4,40) and duplicate it and make an 8x8 grid of parts like this (it also works for a 4x4 grid of (80,4,80) parts)
Here is what I made and all I have to do to make it happen is have the rotate tool selected and then select on of the parts. Also, I just discovered that it seems to be affected by your studio EditQualityLevel and the lower your quality the more parts close to your camera are affected. In the repro file I’ve attached you have to have your EditQualityLevel at 9 or lower to start seeing the problem. I know that might be considered kind of low but I like to have my graphics on a lower setting because my computer is a little on the older side and it runs a lot faster on lower graphics settings.
Well, that’s an interesting effect. That may be an issue with low graphics settings in Studio, since this happens to me on my Windows machine as well (It also seems related to the Arc Handles object). I’ll send this one to our rendering team and they’ll take a look. Thanks for the info about the low graphics setting.