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What do you want to achieve?
The game that’s being worked on contains a money value in which users may spend for weapons and attachments. However, I’d like to expand this and provide them with more options. The game is premised around heisting. Hopefully, that may help with getting an idea towards what exactly should be the spending options. -
What is the issue?
I’ve only been able to think of one idea but would like to know what others have in mind as it’s quite dull. -
What solutions have you thought of so far?
A safehouse. Users have the ability to expand their safehouse by spending their money on rooms, furniture, and other construction.
Thanks in advance.