Utilization of In-Game Money

  1. What do you want to achieve?
    The game that’s being worked on contains a money value in which users may spend for weapons and attachments. However, I’d like to expand this and provide them with more options. The game is premised around heisting. Hopefully, that may help with getting an idea towards what exactly should be the spending options.
  2. What is the issue?
    I’ve only been able to think of one idea but would like to know what others have in mind as it’s quite dull.
  3. What solutions have you thought of so far?
    A safehouse. Users have the ability to expand their safehouse by spending their money on rooms, furniture, and other construction.

Thanks in advance.

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Hello!

Well what is your game theme? Like what is the game made for?

The game is concentrated around executing heists and utilizing the money you’ve earned within those heists to build your career. As mentioned, players may choose to spend their money for better weaponry and attachments. However, I wish to know whether there are other ways that they can spend money as it would probably become useless once you have superior equipment. Initially, the idea behind a safehouse would help with this issue as you still have something to do. Essentially, generating a lot of money as possible while having things to spend on. If you have ever played PAYDAY 2, you will notice that the money garnered soon becomes useless due to how limited you are and the amount received.