Ability to switch between different UV maps for a mesh. In programs like blender, you can create and assign different uv maps on a single mesh - useful when using trim sheets in texturing/modelling workflow. This would ideally be another surface appearance property or a property of a meshpart, similar to texture id. Without this feature, ALL roblox developers using trim sheets in their model texturing workflow are UNABLE to swap the UV map of their meshes in Roblox without uploading multiple meshes (a negative for Roblox servers Iām guessing and a negative for developers) please add this feature!!!
7 Likes
Yeah, this is a good feature request. They should ideally make it that meshparts also support a dropdown field for material slots. Then we can simply assign a material by an object reference to a specific material slot.
Combine that with being able to switch the UV map per material would be amazing!
4 Likes