Uyjulian's Minigames

I’m making a new minigames place that will use the new ROBLOX features introduced in 2013.
Throw at me ideas.

Do a Darkness minigame.

To expand on this, add a minigame version of all of the current front page games.

Could you also redesign the UI ?

Yeah, I rewrite everything, including the UI.
(Only good for mobile, oversized for everything else. Don’t know why I did it in the first place)

Yeah, I rewrite everything, including the UI.
(Only good for mobile, oversized for everything else. Don’t know why I did it in the first place)[/quote]

If you optimize a UI for multiple devices, you should use breaking points instead. Like on that I load in the mobile UI, else it loads in the Default UI for example.

I haven’t seen any type of ‘minigame’ material on front page or having been popular in a while. Would be pretty neat if you could spark a revolution to the minigame-type games through-out Roblox. It would be cool if you could use the universe system resulting in more fun minigame events.

There have been tons. They’ve just all been old versions that were copied.

There have been tons. They’ve just all been old versions that were copied.[/quote]

There may have been, but I’m really implying the good-original-fun type. An original no one else has seen before as contrast to the ones you see today.

SOMETHING WITH GRAVITY FLIPS PLZ

Thanks for the ideas, I’ll bookmark this page so when I have time I can start working on it.

pls not be cheap pseudo gravity flip which uses :SetRoll() to set camera roll to 180 degrees

pls not be cheap pseudo gravity flip which uses :SetRoll() to set camera roll to 180 degrees[/quote]

I’ve already done it. Look at my “Flip” game. If anyone wants the script, just tell me.

pls not be cheap pseudo gravity flip which uses :SetRoll() to set camera roll to 180 degrees[/quote]

I’ve already done it. Look at my “Flip” game. If anyone wants the script, just tell me.[/quote]

@Finite Exactly what I wasn’t inferring - you got it.
@Vex a’la point. That was what I was referring to. c:

and I actually WOULD like that script - drop me an email?
Andrew@sendus.us

pls not be cheap pseudo gravity flip which uses :SetRoll() to set camera roll to 180 degrees[/quote]

I’ve already done it. Look at my “Flip” game. If anyone wants the script, just tell me.[/quote]

@Finite Exactly what I wasn’t inferring - you got it.
@Vex a’la point. That was what I was referring to. c:

and I actually WOULD like that script - drop me an email?
Andrew@sendus.us[/quote]

Remind me when I’m out of school. :stuck_out_tongue: