Voxel Slicer - A Voxel Deformation Engine
Voxel Slicer is an engine I made specifically for non-destructive cutting operations on roblox BaseParts. This is still in active development, and has issues, but I figured it's stable enough and the operations it is capable of are cool enough that I'd release it!

Get it from the GitHub, instructions for usage are there in the README.
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See my previous showcase post for features, bottlenecks, limitations etc.
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Try the demo experience (controls & commands in description)
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Watch my stress test video to see how this holds up in long play sessions
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Watch my speed build video to see easy it is to go from building a map to destroying it
I know this architecture and implementation are not perfect. I am continuing work on this and will be re-architecting much of the project and trying to eliminate as many problems as possible while adding features that support it. This means VERY major changes are in the works, but I figured I would post this because it may be sufficient for some people’s needs, and I’d love to hear what other devs suggest.
I am a new programmer & I am new to roblox, lua, and this type of project. So please, if you have any suggestions or ideas let me know! I am especially looking for recommendations for other community modules that may be useful for me
(for example, I have a very simple signal implementation, I know that there are many community tools for signals and I’d love to hear some suggestions about which ones to use!)
If you would like me to edit this post to explain anything with more depth, go ahead and tell me. I’m also new to writing documentation & posts for open source development, so it would help me to know what I can do better here.
Thanks for checking out my project! I’m open and willing to help anybody who wants to use this for their own projects, or just mess around with it.