Valor Changelog

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Valor V. 1.4 Changelog

Additions

New structures:

  • Archer Tower

– Spawns stationary archers which will shoot attackers and prioritize attacking aerial units

  • Foundation

– Increases build height of the tile and can be placed in water

  • Stables

– Can enlist defender swordsmen and train horses here

  • Ballista

– Automatically shoots attackers with powerful ballista bolts

  • Mine

– Constructed by engineers and generates gold for the attacker

– Destroying this deducts the attacker’s gold

  • Lookout Post

– Contains a lookout that will shoot at defenders that get too close or attack them

New attacker units:

  • Cannon

– Fires cannonballs at structures

  • Siege Tower

– Besieges walls and periodically spawns troops

– Transports units to the top of the wall

  • Hwacha

– Shoots a barrage of arrows

– Can be upgraded to flame arrows

  • Hot Air Balloon

– Flies over the battlefield and drops bombs onto important structures

– Takes triple damage when shot in the balloon

  • Mage

– Uses spells to attack defenders

– Summons a meteor when in range of structures

New items:

  • Royal Amulet (Amulet)

– Spawns two royal escorts to protect the player

  • Elite Battalion (General’s Unit)

– Spawns an elite battalion to protect the general

  • Throwing Axe (Weapon)

– A new rare weapon that has a melee and ranged attack

– Can also chop trees

Other additions:

  • Escort units spawn with siege weapons and will protect them
  • Armored horses that have increased health
  • Rare loot chest that contains an item of rare rarity or above
  • Moving clouds are now a thing
  • New item stats: Additional Coin Gain, Strength, and Ranged Damage

Changes

  • Damage changed for several weapons
  • Many armors’ stats have been changed
  • Halberd can hit up to three different attackers with a normal swing
  • Ranged weapons have increased reload times
  • Ranged weapons have reduced accuracy when moving
  • Ranged weapons now have an optimal range; players do less damage if the enemy is too far/too close and bonus damage if they are within the optimal range
  • AI archers are less accurate and have further reduced accuracy when far away
  • Mace weapon properly renamed to flail
  • Horses are easier to control
  • Invisible wall raised
  • Fragmentation optimized; less lag should be experienced when structures receive damage
  • AI attacker can now have a general’s unit
  • Map-specific versions of most structures now replace the generic one
  • Hats now have stats
  • Attacker upgrade max reduced to 10
  • Attacker upgrades are now cheaper but have reduced benefits
  • Attacker speed upgrades differ for each unit
  • Reduced gold gain for defeated defenders
  • Walls are now limited to 20 each but have increased health
  • Blocking now reduces damage based on the weapon blocked with instead of negating

Fixes

  • Unit list for the attacker can be scrolled again
  • Horses no longer die automatically if a player mounts them
  • Horses can now jump out of water
  • Engineers no longer spawn with upgrades from the previous round
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