Hi devs! I added some information linked to the top of the script line, but the value does not give it to the text, just it has a number (Configuration: 2). Look at the red spot in the image that does not give value to the text:

Look at the module script:
local engineInfo = {
["Configurations"] = { -- The configurations, all numbers means whytes in any locomotives.
[1] = "0-4-0",
[2] = "0-6-0",
[3] = "2-4-0",
[4] = "2-4-2",
[5] = "2-6-0",
[6] = "2-6-2",
[7] = "4-4-0",
[8] = "4-4-2",
[9] = "4-6-0",
[10] = "4-6-2"
}
}
function engineInfo.MakeEngineInfo(engine, name, engType, slocation, configuration, topSpeed)
if engineInfo then
local placeholder = Instance.new("Frame")
placeholder.Name = name
placeholder.BackgroundColor3 = Color3.new(0, 0, 0)
placeholder.BackgroundTransparency = 0.5
placeholder.BorderSizePixel = 0
placeholder.Active = true
local engineName = Instance.new("TextLabel")
engineName.Name = "engineName"
engineName.Size = UDim2.new(0.833, 0, 0.125, 0)
engineName.Position = UDim2.new(0.083, 0, 0.58, 0)
engineName.TextColor3 = Color3.new(1, 1, 1)
engineName.BackgroundTransparency = 1
engineName.Font = Enum.Font.SourceSans
engineName.TextScaled = true
engineName.Text = name
local engineConfiguration = Instance.new("TextLabel") -- The Engine's configuration is assigned when it selects any configurations from the top of the script but as seen in the engine information script.
engineConfiguration.Name = "engineConfiguration"
engineConfiguration.Size = UDim2.new(0.833, 0, 0.05, 0)
engineConfiguration.Position = UDim2.new(0.083, 0, 0.69, 0)
engineConfiguration.TextColor3 = Color3.new(1, 1, 1)
engineConfiguration.BackgroundTransparency = 1
engineConfiguration.Font = Enum.Font.SourceSans
engineConfiguration.TextScaled = true
engineConfiguration.Text = "Configuration: " .. configuration
local engineDisplay = Instance.new("ViewportFrame")
engineDisplay.Name = "engineDisplay"
engineDisplay.Size = UDim2.new(0.833, 0, 0.5, 0)
engineDisplay.Position = UDim2.new(0.083, 0, 0.058, 0)
engineDisplay.BackgroundColor3 = Color3.new(0, 0, 0)
engineDisplay.BackgroundTransparency = 0.5
engineDisplay.BorderSizePixel = 0
local cameraDisplay = Instance.new("Camera")
cameraDisplay.Name = "cameraDisplay"
cameraDisplay.Parent = engineDisplay
engineDisplay.CurrentCamera = cameraDisplay
engine:Clone().Parent = cameraDisplay
placeholder.Parent = engType
engineName.Parent = placeholder
engineConfiguration.Parent = placeholder
engineDisplay.Parent = placeholder
cameraDisplay.Parent = engineDisplay
local spawnBtn = Instance.new("TextButton")
spawnBtn.Name = "spawnBtn"
spawnBtn.Size = UDim2.new(0.833, 0, 0.045, 0)
spawnBtn.Position = UDim2.new(0.083, 0, 0.920, 0)
spawnBtn.BackgroundColor3 = Color3.new(0.184314, 0.576471, 0.176471)
spawnBtn.BorderSizePixel = 0
spawnBtn.Font = Enum.Font.SourceSans
spawnBtn.TextColor3 = Color3.new(1, 1, 1)
spawnBtn.TextSize = 18
spawnBtn.Text = "Spawn"
spawnBtn.Parent = placeholder
local debounce = false
local replicatedStorage = game.ReplicatedStorage
local spawnTrainEvent = replicatedStorage.SpawnTrainEvent
local trainSpawnerGui = script.Parent.Parent
spawnBtn.Activated:Connect(function()
spawnTrainEvent:FireServer(engine, slocation)
trainSpawnerGui:Destroy()
wait(1)
replicatedStorage.Reference.SpawnLocationSelected.Value = nil
end)
if not engine then
error("Could not find " .. engine)
end
end
end
return engineInfo
Local script:
local p = script.Parent
local player = game.Players.LocalPlayer
local trainSpawnerGui = player.PlayerGui.TrainSpawnerGui
local replicatedStorage = game:GetService("ReplicatedStorage")
local thomas = replicatedStorage.TrainAssets.Locomotives.Steam:WaitForChild("Thomas")
local sLocation = workspace.spawnLocation
local sLocationSelected = workspace.spawnLocation.Test1
local locoListFrame = p.Parent.SteamLocoListFrame
local engineInfo = require(p.Parent.ModuleScript)
engineInfo.MakeEngineInfo(thomas, "Thomas", locoListFrame, sLocationSelected, 2)
How do I fix a problem where the value does not give any information? ![]()