this is a local script changing the character into a custom rig but, the value “Nval” won’t change. The goal was to transform the character and give it abilities but the check that checks if the character is transformed won’t update(Nval).
local RS = game:GetService("ReplicatedStorage")
local UIS = game:GetService("UserInputService")
local CubeShiftEvent = RS:WaitForChild("CubeShiftEvent")
local NVal = false
local CubeShiftEvent = RS:WaitForChild("CubeShiftEvent")
local model = game.ReplicatedStorage.StarterCharacter
--
local VoidShift = RS:WaitForChild("Void")
local isRunning = false
UIS.InputBegan:Connect(function(input,gameProcessed)
print("Starting our connection with NVAL having the value of ", tostring(NVal))
if not gameProcessed then
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.E then
print(" has been set", NVal)
CubeShiftEvent:FireServer(model)
wait(3)
NVal = true
end
end
end
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.Z and NVal then
print("Nval Is",NVal)
else
print("nth")
end
end
end)