I am trying to determine which ball is owned, but the name of the ball is nil in Client:
This is the Server Script:
local DataStoreService = game:GetService("DataStoreService")
local MagicEight = DataStoreService:GetDataStore("MagicEight")
-- Load
game:GetService("Players").PlayerAdded:Connect(function(player)
local userId = player.UserId
-- Read data store key
local getSuccess, currentData, chyba = pcall(function()
return MagicEight:GetAsync(userId)
end)
local MagicEight = currentData
local BallNameDebugger = Instance.new("StringValue")
BallNameDebugger.Parent = script
BallNameDebugger.Value = "MagicEight"
local BallName = BallNameDebugger.Value
if getSuccess then
game.Workspace.ClientValuesToServer.BallOwnership:FireClient(player, MagicEight, BallName)
print(MagicEight)
print(BallName)
else
-- Handle error if data retrieval fails
warn("Failed to retrieve data for player " .. player.Name..". Reason: "..chyba)
end
end)
And this is the Client Script:
game.Workspace.ClientValuesToServer.BallOwnership.OnClientEvent:Connect(function(player, MagicEight, BallName)
wait(1)
if BallName == script.Parent.Parent.Parent.ViewportFrame.WorldModel:FindFirstChildWhichIsA("Part").Name then
script.Parent.Value = MagicEight
elseif BallName == nil then
script.Parent.Value = MagicEight
print(nil)
end
end)
