print("Test1")
local marketPlaceService = game:GetService("MarketplaceService")
local armouryGamepassID = 15200406
local carDealershipGamepassID = 15200942
local players = game:GetService("Players")
local player = players.LocalPlayer
local armoury1Door = workspace:WaitForChild("Englewood.GeneralBuildings")["Englewood.Armory1"].WorkingDoor.Door
local armoury1Value = armoury1Door.DoorScript.CanOpen.Value
local armoury2Door = workspace:WaitForChild("Englewood.GeneralBuildings")["Englewood.Armory2"].WorkingDoor.Door
local armoury2Value = armoury2Door.DoorScript.CanOpen.Value
print("Test")
-- Armoury gamepass
marketPlaceService:PromptGamePassPurchase(player, armouryGamepassID)
if marketPlaceService:UserOwnsGamePassAsync(player.UserId, armouryGamepassID) then
armoury1Value = true
armoury2Door = true
print(player.Name .. " own's gamepass")
else
print(player.Name .. " doesn't own gamepass")
end
-- Car dealership gamepass
local dealershipDoor = workspace:WaitForChild("EGWD").Model.WorkingDoor.Door
local dealershipValue = dealershipDoor.DoorScript.CanOpen.Value
if marketPlaceService:UserOwnsGamePassAsync(player.UserId, carDealershipGamepassID) then
dealershipValue = true
print(player.Name .. " own's gamepass")
else
print(player.Name .. " doesn't own gamepass")
end
print("Test1")
local marketPlaceService = game:GetService("MarketplaceService")
local armouryGamepassID = 15200406
local carDealershipGamepassID = 15200942
local players = game:GetService("Players")
local player = players.LocalPlayer
local armoury1Door = workspace:WaitForChild("Englewood.GeneralBuildings")["Englewood.Armory1"].WorkingDoor.Door
local armoury1Value = armoury1Door.DoorScript.CanOpen
local armoury2Door = workspace:WaitForChild("Englewood.GeneralBuildings")["Englewood.Armory2"].WorkingDoor.Door
local armoury2Value = armoury2Door.DoorScript.CanOpen
print("Test")
-- Armoury gamepass
marketPlaceService:PromptGamePassPurchase(player, armouryGamepassID)
if marketPlaceService:UserOwnsGamePassAsync(player.UserId, armouryGamepassID) then
armoury1Value.Value = true
armoury2Door.Value = true
print(player.Name .. " own's gamepass")
else
print(player.Name .. " doesn't own gamepass")
end
-- Car dealership gamepass
local dealershipDoor = workspace:WaitForChild("EGWD").Model.WorkingDoor.Door
local dealershipValue = dealershipDoor.DoorScript.CanOpen
if marketPlaceService:UserOwnsGamePassAsync(player.UserId, carDealershipGamepassID) then
dealershipValue.Value = true
print(player.Name .. " own's gamepass")
else
print(player.Name .. " doesn't own gamepass")
end
Have you tried this? Maybe don’t have variables that refer to the value, but maybe to the object, and then when changing values use the variable and refer to its value there.
This rarely solves the problem but worked for me once or twice.