im making a fighting game but I have this where the server will create a value(block, finalm1 and etc) and soon it will destroy itself, but I was thinking that it could lag the game if it just spawns a value and delete. I also use stun as an attribute(I got it from a public module) but I dont know what’s good or better.
Using attributes is better in many ways. They are easy to add and remove. Attributes are made to handle lots of changes smoothly too.
In short, attributes are better than values.
thanks, I’ll switch it to attributes instead now!
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