So, i am currently trying to achieve a status effects system that is variable. I have looked all over the devforum and couldnt find anything about it so how would i go about this?
the whole premise of this is that these status effects should have variables that change them (such as the walkspeed that the slow effect gives). They should also be able to preform actions within their own frame of time. How do I achieve this?
Arrays/Attributes/Tags just anything.
If you do arrays you have to make own event handling throught.
:GetAttributeChangesSignal()
COllectionService:GetTagged() etc
CollectionService.TagAdded
Etc and etc