The value for Superpower seems to mysteriously change during the loop
Output:
Script:
for player, combination in pairs(SideEffectandPowerCombinations) do
print(combination)
for i, list in ipairs(combination) do
local Superpower
local SideEffect
if i == 1 then
Superpower = list[2]
else
SideEffect = list[2]
end
local arguements = {Superpower, SideEffect}
print(Superpower)
CreateGui:FireAllClients(arguements)
end
end
I don’t see anything that would magically the value of Superpower, help will be appreciated