# Vector Force to move swing

I am using the code below to move a swing seat, the issue I m facing is that each direction the seat is a different height before it changes direction, one is around 53 and the other around -65.

Why is this happening I would have thought they should be the same?

19:34:50.566 45: 53.7599983215332 - Server - Script:16
19:34:52.583 -45: -65.76000213623047 - Server - Script:10
19:34:54.601 45: 52.83000183105469 - Server - Script:16
19:34:56.633 -45: -65.19000244140625 - Server - Script:10
19:34:58.651 45: 53.130001068115234 - Server - Script:16
19:35:00.683 -45: -65.5999984741211 - Server - Script:10
19:35:02.716 45: 55.52000045776367 - Server - Script:16
19:35:04.716 -45: -61.029998779296875 - Server - Script:10
19:35:06.733 45: 55.81999969482422 - Server - Script:16
19:35:08.749 -45: -59.56999969482422 - Server - Script:10

``````local vectorF = script.Parent.VectorForce

while true do

if script.Parent.Parent.Seat.Orientation.X < -45 then
vectorF.Force = Vector3.new(3000, 0, 0)
print("-45: " .. tostring(script.Parent.Parent.Seat.Orientation.X))
end

if script.Parent.Parent.Seat.Orientation.X > 45 then
vectorF.Force = Vector3.new(-3000, 0, 0)
print("45: " .. tostring(script.Parent.Parent.Seat.Orientation.X))
end