Greetings Developers,
I am currently working on creating a gun engine and I am encountering an issue with my script that creates the bullet on the Server Side.
I am attempting to modify the CFrame of the bullet to have the bullet “travel” in the correct direction, however the variable I have passed through is being expected as a Vector3 when it shouldn’t be. Does anyone know how to fix this?
Thank you!
Code:
hit.OnServerEvent:Connect(function(distance, bulletOrigin, intersection, result)
print("Fired!")
print(bulletOrigin)
print(distance)
print(intersection)
print(result)
local newBullet = Bullet:Clone()
newBullet.Size = Vector3.new(0.1, 0.1, distance)
newBullet.CFrame = CFrame.new(bulletOrigin, intersection)*CFrame.new(0, 0, -distance/2)
newBullet.Parent = Workspace
Console Error:
13:14:09.660 Players.Anaro_Ryker.Backpack.Gun Template.WeaponFire:22: invalid argument #1 to 'new' (Vector3 expected, got number) - Server - WeaponFire:22