I’ve got my dash right where I want it, however, when I dash from the Air, it flies drastically far. I even tried stopping it from dashing in the Air entirely, but that doesn’t work, even after I tried to make it stop while jumping.
I have no idea how to fix this, and have tried multiple solutions, even detecting the change in the Y axis.
Snippet of my code:
if Char.Humanoid.FloorMaterial ~= Enum.Material.Air and Char.Humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then
print(Char.Humanoid:GetState())
Char.Humanoid.JumpHeight = 0
-- Calculating Dash length from Strength & Speed --
local Speed = PlayerData.PlayerDataStore[UserID].Stat["Speed"]
local Strength = PlayerData.PlayerDataStore[UserID].Stat["Strength"]
local Cooldown = 3 - (Speed*0.01)
local DashLength = .5
local DashSpeed = 30 + (Strength*.6)
if PlayerData.PlayerDataStore[UserID].Status["CombatStatus"] == "None" then
-- Making sure CombatStatus is none before dashing
-- Back Dash
if Movement == "ForwardsDash" and PlayerData.PlayerDataStore[UserID].Cooldown["OnCooldownFront"] == false then
PlayerData.PlayerDataStore[UserID].Cooldown["OnCooldownFront"] = true
PlayerData.PlayerDataStore[UserID].Status["CombatStatus"] = "Dashing"
CombatModule:StaminaRegenOff(Player)
-- Stamina Drain --
PlayerData.PlayerDataStore[UserID].Stat["Stamina"] = PlayerData.PlayerDataStore[UserID].Stat["Stamina"]-5
-- Creating an attachment, or finding it if it's already created
local Attachment = Char.HumanoidRootPart:FindFirstChildWhichIsA("Attachment")
if not Attachment then
Attachment = Instance.new("Attachment")
Attachment.Parent = Char.HumanoidRootPart
Attachment.WorldPosition = Char.HumanoidRootPart.Position
Attachment.Orientation = Char.HumanoidRootPart.Orientation
end
-- Setting up Dash w/ VectorForce --
local Dash = Instance.new("VectorForce")
Char.Humanoid:ChangeState(Enum.HumanoidStateType.Physics)
Dash.Parent = Char.HumanoidRootPart
Dash.RelativeTo = Enum.ActuatorRelativeTo.Attachment0
Dash.Attachment0 = Attachment
Dash.ApplyAtCenterOfMass = true
Dash.Force = Vector3.new(0,0,-16500)
Dash.Enabled = true