VectorForce does not work on character

I’m having trouble getting my VectorForce to work. When I place it inside the humanoid, it does nothing, even if I set it’s force to math.huge. I’ve tried changing the humanoid’s state and everything but it doesn’t seem to work.

When I activate it and check the humanoid, I see the Vectorforce inserted into the HumanoidRootPart, but it’s seemingly not moving my character at all. I don’t know if I’m overlooking something simple.

	-- Setting up Dash w/ VectorForce -- 

			local Dash = Instance.new("VectorForce")
			Char.Humanoid:ChangeState(Enum.HumanoidStateType.Physics)
			Dash.Parent = Char.HumanoidRootPart
			Dash.RelativeTo = Enum.ActuatorRelativeTo.Attachment0
			Dash.ApplyAtCenterOfMass = true
			Dash.Force = Vector3.new(math.huge,math.huge,math.huge)
			Dash.Enabled = true

Hello! It’s probably a bit late for this, but I’m pretty sure you’re just forgetting to set the Attachment0 property of the Vectorforce. I believe a good attachment to set it to in this case is the RootAttachment located in HumanoidRootPart.
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