Hello! I’m having issues with applying VectorForces (and equivalents) to players. The character barely moves unless you apply a large amount of force to them, at which point they are sent flying if they jump. I figured out it was because of the friction of parts. Is there any way to remedy this, aside from setting every part’s friction to 0?
If the player’s HumanoidStateType is “Jumping” then avoid exerting forces on them.
1 Like