I want the part to be weighted down by the player as they land on it, but it’s remaining in place
It’s not anchored
Code:
local Players = game:GetService("Players")
local ForcePart = workspace.ForcePart
local UpForce = ForcePart.VectorForce
UpForce.ApplyAtCenterOfMass = true
UpForce.RelativeTo = Enum.ActuatorRelativeTo.World
UpForce.Force = Vector3.new(0, workspace.Gravity * ForcePart.AssemblyMass, 0)
2 Likes
I’m pretty sure the part needs an attachment, and then the UpForce.Attachment0 property must be said attachment. If you have already tried that, make sure it’s unanchored. Otherwise I cant see any particular reason why this wouldn’t work
The attachment is set to the one in the video
wrello
(wrello)
May 10, 2025, 9:52pm
4
Do ForcePart:SetNetworkOwner(yourPlayer) to fix this. I just tested it, and it worked after changing the network owner to the player.
1 Like
system
(system)
Closed
May 24, 2025, 9:53pm
5
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