I want the part to be weighted down by the player as they land on it, but it’s remaining in place It’s not anchored
Code:
local Players = game:GetService("Players") local ForcePart = workspace.ForcePart local UpForce = ForcePart.VectorForce UpForce.ApplyAtCenterOfMass = true UpForce.RelativeTo = Enum.ActuatorRelativeTo.World UpForce.Force = Vector3.new(0, workspace.Gravity * ForcePart.AssemblyMass, 0)
I’m pretty sure the part needs an attachment, and then the UpForce.Attachment0 property must be said attachment. If you have already tried that, make sure it’s unanchored. Otherwise I cant see any particular reason why this wouldn’t work
UpForce.Attachment0
The attachment is set to the one in the video
Do ForcePart:SetNetworkOwner(yourPlayer) to fix this. I just tested it, and it worked after changing the network owner to the player.
ForcePart:SetNetworkOwner(yourPlayer)