function SlideForce(Character)
local HRP = Character.HumanoidRootPart
local Force = Instance.new('VectorForce')
Force.Name = 'SlideForce'
Force.Parent = HRP
Force.Attachment0 = HRP.RootAttachment
Force.RelativeTo = 'World'
Force.Force = HRP.CFrame.LookVector * 200
task.wait(SlideTime)
Force:Destroy()
end
I have this function that does create the vector force and put it in the character correctly, but no force is applied in game