I’m tryin to lower the player’s gravity through the server, and not all of them, but vectorforces just do not want to work. Here’s what i’m doing
local Antigrav = 5
function GetMasses()
local total = 0
for i,v in pairs(Character:GetDescendants()) do
if v:IsA("BasePart") then
total = total + v.Mass
end
end
return total
end
VectorForce.Force = Vector3.new(0,GetMasses() * (workspace.Gravity/Antigrav), 0)
The VectorForce is already created, with the attachment set and the RelativeTo set to World.
It just makes no difference, even testing them side by side with my character and with rigs.