Vehicle Glitches Out Suspension Issue

Not sure how to describe the issue I am having, but basically if the vehicle hits a bump too hard or collides in a certain way, the entire vehicle bugs out. Network ownership is given back to the server, client scripts still run but values like Engine RPM become NaN. The player is still alive and in the seat.

I am using sphere wheels along with a setup using Hinge and Prismatic constraints.
I have tried setting MaxForce for each of the springs.
The only parts that can collide in the entire vehicle are the wheels.

2 Likes

is this raycast suspension or what
did you fix this problem