I’m using VehicleSeat:Sit() to force players to sit down, however it seems to not be working half the time.
This is my code:
-- Seat player interaction.OnTriggered = function() vehicleSeat:Sit(Hum) print("Forced sit") end
As you can see the first two attempts to sit down were fine, but on the third one I had to press the key several times. You can see “Forced sit” being printed in the output, which means the function is being fired without any errors. But for some reason it’s not sitting the player down. Has anyone else experienced this before?