I’m trying to make it so that after touching the part, the monster moves then disappears
local part = script.Parent
local monster = game.Workspace.Monster
backup = monster:Clone()
waitTime = 3
local function Disappear()
while true do
monster.Velocity = script.Parent.CFrame.lookVector *65
wait(0.1)
end
wait(waitTime)
monster:Remove()
end
part.Touched:Connect(Disappear)