When moving an instance with child ParticleEmitters whose Orientation property is set to VelocityPerpendicular, the child particles fail to render after moving. Bizarrely, this only seems to happen when:
- The model is moved via dragger (updating model’s position correctly preserves the particles)
- The model’s rotation is some multiple of 90, e.g. CFrame.Orientation = 90,0,0
I’ve provided a short video to showcase the issue here:
This seems likely to be linked to a bug report I already made about ParticleEmitter problems: VelocityPerpendicular particles render incorrectly relative to orientation
Hopefully these documented instances of problems help fix the issue.
A private message is associated with this bug report