one is a spinning decal and particle which used to follow the rotation of the decal
see for yourself how particles are just stuck there and its currently ingame too, it worked just fine few days ago (they were never had LockedToPart enabled, but still emitted from the parent axis before.)
here is how it gets fixed under 10-15+ axis on X or Z
Expected behavior
i expect velocityPerpindicular particles to rotate along Y-Axis of the parent.
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Thanks for understanding!
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long story short, you can replicate this bug by simply using Orientation VelocityPerpendicular on a ParticleEmitter that is emitting from either Part or attachment under less than 10 degrees of X or Z axis. it will never follow the Y-Axis rotation like it used to. and it is happening both in studio and ingame and on any device, rotating by anything like; AngularVelocity, Manual CFrame Manipulation
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