So, I’m trying to have a ring of water around this island. I’ve been plagued with this bug every time I try and make it happen.
External MediaBasically, it seems to be some sort of strange corrupted voxel problem. You see these “ramp-like” patterns appear in chunks on the water surface, some artifacts on the water close up, and even strangest are raised edges of sand near the edge.
To be clear, the water was generated with the sea level tool (and I just erased it into a disk shape), and the sand was generated with a script. Both are thin, but perfectly flat. There has never been a layer of terrain above the water and sand.
I’ve tried making it thicker/thinner, changing things around. No matter what I do this terrain looks like this.
Baseplate.rbxl (2.0 MB)
Edit: Oh, and the sea level tool often generates weird flickering edges with this water. https://streamable.com/41rl6o