Good question.
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VetraNet is a bullet replication for Vetra, it is optional, It doesnt prevent exploit the way server authority does, It’s a separate problem.
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As for projectile+ , I think it has a solid feature though Vetra offers advanced physics, opt in performance optimizer such as lod and spatial partitioning.
I dont see a reason not to use Projectile + , It’s your choice to choose ballistics library.
It’s simpler from my opinion.
Now I’m getting issues using newParallel with VetraNet, as sometimes OnValidatedHit’s RayCastResult parameter doesn’t supply the Instance key, which results in unreliable damage to whatever i’m shooting at.
Also the projectile cosmetic is shooting from a different position from where I supplied it on client, in my case ? studs left from my muzzle attachment..
Obviously works as intended without newParallel but gonna stop using newParallel for now.
This issue has been recognized and will be fixed in the new version on Vetra v6.6, Thanks.
Figured some bugs, spatial partitioning and lod doesnt work in parallel version.
docs are messy, and not clear, benchmarked it wrong.
The new vetra will have those features:
Static Occupancy, Dynamic Occupancy, Brand new docs, Bug fixes, MaxDisplacement field.
Been working on this version carefully.
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Any release date, we will be using this system for our weapon system
Heya! Sorry for the delay, I will release this version as soon as possible, possibly this week!
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