View distance - not the rendering

It seems when you get 7000 studs away from a block now, it turns invisible regardless of if we can still render it.
As if the skybox is a giant sphere surrounding the camera and the block falls behind it.
(this effects large planet meshes)

I request that the developer can change this distance so that the scifi community can make our large solar system maps with our own render systems without worrying
about players getting lost when they cant see close by planets

Just out of curiosity, what is your graphics quality slider set to? Is it full, at 10?

It actually doesn’t interact like a sphere. It’s like a big flat plane about 5000 away on your camera’s z-axis. I’ve run into problems with it, but it probably means you should scale your game down by making a star-map or something

edit: I guess I didn’t thoroughly read your post, what you’re talking about is a bit different

Correct, 10

Bump!

Have you tried experimenting with a custom LoD effect [level of detail]? Position fake spheres closer to you but in the same direction as the real planet, and make them disappear when you get close enough (6k studs ish)

This is called the far plane. It’s necessary along with near plane if you’re not using a ray tracing rendering utility. It’s made so that floating point errors don’t cause z-fighting which is exactly what we’re trying to avoid. You should make it so that if you’re far away from it, it should be closer to your camera and be resized to look like if it’s far away.