Hi I’m making a viewmodel for my game. But I have a slight issue when I turn cancollide off on the viewmodels arms then test in studio, the arms automatically change their cancollide to true.
This is how it is inserted. I tried making a script but it did nothing.
Script:
run.RenderStepped:Connect(function()
for i, v in pairs(m4view:GetChildren()) do
if v:IsA(“Part”) or v:IsA(“MeshPart”) then
v.CanCollide = false
end
end
end)