What do you want to achieve?
When a viewmodel is spammed to shoot the animation merges and looks weird
What is the issue?
What it looks like:
What it should look like:
What solutions have you tried so far?
Looked around couldn’t find anything much
This could be an animation priority issue. Does your fire animation have a greater priority than the idle?
The animation priority is set to action
Are they both set to action? The fire animation’s priority needs to be above the idle’s.
They both aren’t set to action, the idle animation is having the idle priority and the shoot animation having the action priority