Viewport Camera Distance Causes HARSH Color Distortion

Wondering if anyone has a fix for this issue.

When Objects are in a Viewport if they are very far away then Roblox will add some sort of default haze.

https://gyazo.com/f13eb4764541518c709527fa4317c38a

The map you are seeing is a TextureImage on a Part that is Between 8k and 80k studs away from the viewport main camera depending on player Zoom Distance.

Better visual of how the minimap actually Looks in WORLD Space: https://gyazo.com/9669417a04c7856d0f5cd36ce98579f3

I’ve Already Tried messing with the Lighting in Workspace and it doesn’t effect the viewport at all, which makes sense.

If there is no way to disable this then I thought of Moving an Image Label version of the map and tracking it like I do the Player with WorldToViewportPoint, and Scale the Image based on Zoom distance instead of Relying on the Camera’s Distance from the actual ground.

I appreciate any thoughts!

Other Solutions

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I Found No solution to this Specific problem for anyone Interested. However the thought process I had here:

“I thought of Moving an Image Label version of the map and tracking it like I do the Player with WorldToViewportPoint, and Scale the Image based on Zoom distance instead of Relying on the Camera’s Distance from the actual ground.”

Turned out to work better than expected. Also, this is the ONLY way to have a map zoom that doesn’t pixelate from scaling too far. By breaking up sections of the Roblox image and Tiling them so you can displace a Greater image Bigger than 1000x1000.

https://gyazo.com/2530fd474fc97c30638ad5662f08d4fa