Wondering if anyone has a fix for this issue.
When Objects are in a Viewport if they are very far away then Roblox will add some sort of default haze.
The map you are seeing is a TextureImage on a Part that is Between 8k and 80k studs away from the viewport main camera depending on player Zoom Distance.
Better visual of how the minimap actually Looks in WORLD Space: https://gyazo.com/9669417a04c7856d0f5cd36ce98579f3
I’ve Already Tried messing with the Lighting in Workspace and it doesn’t effect the viewport at all, which makes sense.
If there is no way to disable this then I thought of Moving an Image Label version of the map and tracking it like I do the Player with WorldToViewportPoint, and Scale the Image based on Zoom distance instead of Relying on the Camera’s Distance from the actual ground.
I appreciate any thoughts!
Other Solutions