I am trying to make a large map of the entire terrain but whenever I try to edit the cframe it just fades the terrain as it moves further away from what it is trying to display. Is there any workaround for this?
It is not because of the viewPortFrame (probably), the problem is the camera with which the map is seen, you have to change it until it looks good despite the distance
The map is a few tens of thousands of studs, I need the entire island to show on the map. I have played around with the distance on the camera and it looks fine close up but when I try and move the camera back it starts to fade
So, the same thing happened to me once and then I decided to move him to
“DiagonalFieldOfView” of the camera (I don’t remember very well but I think it was like that)

