I want to do a monster book for Vesteria where you can see all of the monster’s models along with their stats and what loot they can drop. Being able to play their idle or moving animation in the book would make it soooooo much cooler than just reference posing.
Yeeeeeee!! Will there be support for a custom skybox inside the viewport gui, or perhaps changing the transparency of the rendered objects (in a 2D fashion)?
I’m also curious. I used viewportframes to implement a shop in my game and I now have to delay my release until they come out. Not that I’m complaining, I still have work to do, but I hope it’s not too long.
Although it’s not that big of an issue, using ViewportFrame’s with OpenGL graphics mode on Mac will cause the client to crash while creating or destroying the ViewportFrame. I say it’s not that big of an issue as I can use Metal graphics to avoid the crashes.
Oof I might have to make a workaround if they aren’t out before the code freeze. I want my game out for Winter break. Some clarification would be nice.
The release date hasn’t been decided yet. It can’t be released until all serious bugs (the above crashing bug now) are fixed. So it will be in next year, probably won’t be out before your project release date. Sorry about that.
I love this but it’s kind of annoying that the original camera properties aren’t easily accessible(CFrame, FOV, etc.)
Roblox seems to delete any camera besides the main camera once you hit play. So in order to get the original properties(for say, rotating around its original CFrame) I have to save it manually