ViewportFrame Release

Oof I might have to make a workaround if they aren’t out before the code freeze. I want my game out for Winter break. Some clarification would be nice.

5 Likes

Okay, one more.
I swear once this goes live, there’s going to be a random influx of 3D objects in my projects, since I had added them ahead of time.

25 Likes

Ill ask what everyone already asked - when is this coming out? I have a project set to release the end of January.

7 Likes

Maybe it’ll be our Christmas gift?

7 Likes

CoDe FrEeZe so probably not

3 Likes

The release date hasn’t been decided yet. It can’t be released until all serious bugs (the above crashing bug now) are fixed. So it will be in next year, probably won’t be out before your project release date. Sorry about that.

5 Likes

RTX ON

except it’s not physically accurate

32 Likes

Alright thank you, just needed to know that so I can make something temporary until its out.

I love this but it’s kind of annoying that the original camera properties aren’t easily accessible(CFrame, FOV, etc.)

Roblox seems to delete any camera besides the main camera once you hit play. So in order to get the original properties(for say, rotating around its original CFrame) I have to save it manually

Please let us access these? :smiley:

3 Likes

The issue is that they don’t replicate. They’re not deleted.

https://devforum.roblox.com/t/best-way-to-store-thumbnails-for-viewportframe-objects/211900/7

5 Likes

Any ETA on when this is planning on being live?

1 Like

Ah thanks

Any news on the release? My game is heavily built on this feature D:

6 Likes

Read the post EchoReaper quoted two posts before yours. It was said that it probably won’t be out by the end of January, so expect February or later.

3 Likes

Can’t wait until the ViewPort Frame goes public and we can create some pretty nice 3D guis.

20 Likes

Get some pretty nice cameras as well, for role-play games and the like. SurfaceGUI cameras :open_mouth:.

1 Like

Think this was everyone’s first idea lol.

At first, I wanted to test my idea of replicated on screen (camera view)
Then I made a few adjustments and now it only shows what is in front, but not everything. There has to be a PrimaryPart showing to replicate.

4 Likes

Why don’t you just replicate the whole of workspace and then:

Keep everything the same unless descendants are added/removed

Replicate character movement

Replicate movement of certain things in a folder?

That way, you could render things behind things as well.

edit: I’ve done this and it turned out noice

1 Like

I’m looking forward to this!