ViewportFrame Beta Release


#102

I’m also curious. I used viewportframes to implement a shop in my game and I now have to delay my release until they come out. Not that I’m complaining, I still have work to do, but I hope it’s not too long.


#103

Same. My game will be using these too.


#104

Although it’s not that big of an issue, using ViewportFrame’s with OpenGL graphics mode on Mac will cause the client to crash while creating or destroying the ViewportFrame. I say it’s not that big of an issue as I can use Metal graphics to avoid the crashes.


#105

Same again, hah. My game uses them for lots of stuff right now, I’m hoping they get released in good time.


#106

The stretching bug seems to be fixed :raised_hands:


#107

Oof I might have to make a workaround if they aren’t out before the code freeze. I want my game out for Winter break. Some clarification would be nice.


#108

Okay, one more.
I swear once this goes live, there’s going to be a random influx of 3D objects in my projects, since I had added them ahead of time.


#109

Ill ask what everyone already asked - when is this coming out? I have a project set to release the end of January.


#110

Maybe it’ll be our Christmas gift?


#111

CoDe FrEeZe so probably not


#112

The release date hasn’t been decided yet. It can’t be released until all serious bugs (the above crashing bug now) are fixed. So it will be in next year, probably won’t be out before your project release date. Sorry about that.


Inquiry regarding the ViewportFrame public release
#113

RTX ON

except it’s not physically accurate


#114

Alright thank you, just needed to know that so I can make something temporary until its out.


#115

I love this but it’s kind of annoying that the original camera properties aren’t easily accessible(CFrame, FOV, etc.)

Roblox seems to delete any camera besides the main camera once you hit play. So in order to get the original properties(for say, rotating around its original CFrame) I have to save it manually

Please let us access these? :smiley:


#116

The issue is that they don’t replicate. They’re not deleted.

https://devforum.roblox.com/t/best-way-to-store-thumbnails-for-viewportframe-objects/211900/7


#117

Any ETA on when this is planning on being live?


#118


#119

Ah thanks


#120

Any news on the release? My game is heavily built on this feature D:


#121

Read the post EchoReaper quoted two posts before yours. It was said that it probably won’t be out by the end of January, so expect February or later.