ViewportFrame Bullet Hell Hit Detection System

I’m creating a Deltarune/Touhou inspired bullet hell combat system for my game. The bullets are placed inside of a ViewportFrame along with a part controlled by the player that represents the player’s hitbox. How would I go about hit detection inside of a ViewportFrame?

I wanted to use GetPartsInPart but that isn’t available for viewports as most things are. I could simply loop through every single bullet and get the magnitude but that would only work for round bullets and I wanted various bullet shapes. Viewports just seem so limiting so I’m not sure what to do.

Any ideas are welcome.

Work on a Recasting bullet collision system. I believe it works in viewports.

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Didn’t know WorldModel worked like that. I’m pretty new to viewports. Thanks I’ll try it out

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