- What do you want to achieve? I want the shading on my ViewportFrames to appear as black instead of grey.
- What is the issue? ViewportFrames appear desaturated, with grey shadows even with an ambient of 0.
What it looks like:
Rough recreation of what I want it to look like:
- What solutions have you tried so far? I tried setting the lightcolor and ambient to many different values, including ones outside of the 0-255 range.
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it was fog sorry, i added an atmosphere set to 0 and it fixed it
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I noticed this too yesterday, I didn’t realise that ViewportFrames had some sort of fog. It isn’t noticeable unless you have a part that is very far away inside the render - I was setting up a minimap view using a 3D model and had the camera very far away with a very low FoV to emulate Orthographic view.
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