Hey everyone. I’m trying to use viewportframes in surface guis, but I can’t seem to get them working. As you can see from the video below, the same viewportframe renders well in a screengui but does not render in a surfacegui.
(the camera is facing the face of the part with the surfacegui)
Is it currently possible to use viewportframes in surface guis? If so, how can this be achieved?
Thanks.