Visual feedback request: Which dungeon generation looks better?

I’m currently working on a game that procedurally generates dungeons you can explore gain loot.


Ignoring the color of the floor, do you prefer the more open look of the first one with the foliage scattered throughout, or do you prefer the more outlined inner borders of the second style? If you need to see it in-game, it’s in the following: Titan AI: Circuit Break - Roblox. Thanks!

I like more the second one, with greener grass. Looks like more effort was put into it

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“More outlined inner borders of the second style” looks less empty.