vLua isn't executing code on the client

I’ve been working on a console game for a while now, and the code that players executed was always on the server, which isn’t smart. So I’ve been looking into vLua to help run Lua code on the client, but I couldn’t get it to print out anything.

Client script, inside of a TextBox:

require(game.ReplicatedStorage.Loadstring)([[print("Wow")]], getfenv())

	if enterPressed then
		local text = script.Parent.Text
		require(game.ReplicatedStorage.Loadstring)(text, getfenv())

Any help is appreciated!