Hello so im making a viewmodel and i want the arms to follow the characters arms but i do not want it to follow the default animation like idle jump fall run stuff i just want it to like follow the joint CFrame, is it possible to get a Motor6D’s CFrame? I want the arms to not follow exact arms i want it to follow like the c0 and convert it relative cframe. I’ve tried a lot of things but it still did not work.
You can probably bypass the motor entirely
Just do something like
fakeArm.CFrame = fakeHumRootPart.CFrame * (realHumRootPart.CFrame:Inverse()*realArm.CFrame)
You could alternatively use the torso instead of the hrp if thats a bit weird with other animations
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This didnt work but changing it to the torso did! Thank you so much! This problem was such a struggle for me!
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