Volumetric fog/lighting i made

Please consider using the “What are you working on currently?” topic!
I made volumetric lighting (or fog) by having a bunch of transparent 5x5x5 cubes that form a 150x25x150 rectangle


I would very much like to know how to make it “smoother” (probably can be done by sizing down the cubes) but make it more performant at the same time
Also wanna know whats causing this

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Well this is a unique way to make a solution, a while back i made something similar

would worry about the performance and visuals though

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Kind of just a less advanced version of those volumetric lighting meshes. Still cool though!

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