I’m experimenting with voxel destruction and trying to get it to feel closer to Teardown.
Would love to hear what stands out (good or bad) about the visuals etc. Here’s the current result:
Testing Place (It currently close)
I’m experimenting with voxel destruction and trying to get it to feel closer to Teardown.
Would love to hear what stands out (good or bad) about the visuals etc. Here’s the current result:
Testing Place (It currently close)
Would love to see it tear down a massive cube or something lol. How’d you go about doing it? Unanchoring stuff with touched events and then applying linearvelocity or something?
I used octree and greedy mesh to optimize! (it also has a physics)
Sure! I’m just doing some research on structural integrity right now.
This is experiment number 2. I’m testing performance here, with a voxel size of 2 and I’d love to hear any feedback you might have! (quality is kinda bad because I need to compress it!)
Woah thats really cool, can you publish a testing place maybe?
I would love to play around with this
I just release a testing place for people to play around it currently a baseplate but I will add stuff in the future
Could be used this as thumnbail, adding some things and remove some things, should make look like Voxel Destruction Game.
This is great job on this
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